Mad Island Walkthrough (Controls & Bosses) – The game and the guide are not being worked on, as the game changes, parts of the guide will also change and when I or someone else finds things.
Mad Island Walkthrough (Controls & Bosses)
I will mention some cheats or commands you can use, but this is not a tutorial on how to do cheats or anything like that.
There are guides containing most of all known cheats and commands in the game, this guide will walk you through the game without resorting to cheats and commands.
The cheats listed are only for cheaters who want to know specific things to look for, or those who have completed the game and aren’t sure where certain characters, items, etc. are.If you find something in the guide that isn’t there or something that contradicts itself, please leave a comment so I can investigate and fix it or provide more accurate information.
I won’t do specific numbers, but I will give my rough estimates, so don’t believe my percentages (%) as gospel, but as a rule of thumb.
Controls – Mad Island Walkthrough
The game is in early access, so things may change, like the control bugs I’ll report here.
This will assume that you have never played a game, especially an H game before, so please only look at the “advanced” controls if you know how to play the game, as these are special mechanics.
The directions are given as north (up), west (left), south (down) and east (right), although east and west will be confused with right and left, north and south will not be confused with up and down for specific reasons late game items.
Facing:
Your character will “face” or face whatever direction you last moved, even if your sprite (along with all sprites/characters) will only face left or right. This can be a little confusing, so the best thing to do is simply wait until you see what the NPC moves towards, or move towards whatever you want to face.
Mouse:
The entire game can be played with just the mouse, but this is not recommended as this style of play is very challenging.
A left click is an interaction and confirmation, allowing you to commit to an automatic action such as chasing and attacking, mining a rock or felling a tree, harvesting an interactive item, opening an interaction dialog with friendly NPCs and cetrain structures, and more.
Right click is a block button or secondary action (secondary action is not used except for a specific item).
The middle mouse or scroll wheel allows you to zoom in or out by scrolling up or down, as well as adjust the camera position by clicking and dragging the middle mouse, allowing you to move around the screen and keep your edge character on. screen.
Keyboard:
The entire game can be played on keyboard, although both keyboard and mouse are recommended.
W = moving north “velocity”
A = westward movement at “speed”
S = moving south “speed”
D = moving east “speed”
W and S cancel each other and A and D cancel each other. Press W and A, W and D, S and A, or S and D to move northwest, northeast, southwest, and southeast.
Your maximum speed is “velocity” or roughly one meter at the start of the game.
Q is the party communication button and must be held down to interact with the mouse.
Emotions Dance (0) will increase others’ love for you and sometimes morale will increase.
Dance (1) is a special dance that will increase the love of those who like you and decrease the love of those with negative morale and love less than 50 or anyone with negative love.
Intimidation (2) will lower love and possibly morale, though I’m having trouble getting NPCs to interact with this one.
Sit (3) allows you to sit like in cutscenes which can sometimes look funny and I’m not sure any NPCs interact with this scene.
E is an Auto button that allows interaction with the nearest object of interest.
Enemies are prioritized and chased and attacked, but behind that priority I don’t know.
You will be able to work with crafting tables, even if keyboard navigation is impossible.
You will mine, cut, harvest, or chase and attack an animal if it is closest to you.
You can open an NPC interaction dialog if they are friendly with you, although I don’t believe you can navigate through any of their dialogs without clicking.
All number keys refer to the respective first 10 inventory slots you have.
R is a grab button that is only useful for removing a single female fighter from a battle with both enemies and allies and is only recommended if they are alone to prevent you from getting hurt or if you really want your allies to be able to kill them otherwise. .
F is a heavy attack button that allows you to deal your heavy damage on an attack starting at twice the time for which the attack normally deals twice as much damage. Some weapons have an alternate attack instead of or in addition to the heavy attack, but these are mid to late game items.
Shifting on the move will make you run, moving significantly faster than before.
X is a quick run switching pick. this will make you always run or only run when shifting.
M will open your map and show you where you are and where you’ve been. You have to fill out the map yourself, so exploration is important.
The tab opens a settings menu that allows you to easily view and manipulate various settings with the mouse button.
control errors:
X will work regardless of the menu or cutscene, meaning it will toggle the launch button when entering cheats and commands, accidentally pressing it while talking to an NPC, or in the inventory.
Opening a map with the console active disables all movement except auto-move with E and mouse control, makes it impossible to use the console or restore to it, as well as not being able to interact with your inventory outside of opening it.
Versions – Mad Island Walkthrough
There are three “versions” of the game, though none are massively different from one another.
The base game is a mosaic censored game with most entities spawning in the game, nothing that would peeve Steam.
Almost everything in the game is here, and nothing is required from the other versions.
The demosaic/uncensor is already equiped into the game, and requires some modifications.
First, while in steam, right click your Mad Island game in your library, hover over “> Manage”, and select “Browse Local Files”.
Select and copy the “UnityPlayer.dll” file, open the “Mad Island_Data” folder, open the “StreamingAssets” folder, and finally open the “XML” folder.
Paste the “UnityPlayer.dll” into the folder, right click and rename it to “none.bat”, and your game will no longer have mosaics… sort of.
The game occassionally still Mosaics certain enemies and scenes, such as the Chieftan, though I see others dont have the mosiac, so it might just be a me thing.
The All Entities version must be obtained from the game creators website or discord, the website being “Emadeplus*****.*****com” with the ***** removed on both sides of the ., where you can get the patch and the discord.
The only thing the DLC does is add in the “Native Girl” and “Native Boy” Petite species, and if you dont know what that means, this DLC is not for you.
Download the DLC from the website, it is free, navigate to the “StreamingAssets” folder the previous version described, and enter the “DLC” folder instead of the “XML” folder.
Ensure the “DLC_00” item you downloaded is placed here one way or another.
The All Entities and Demosaic are two different modifications, and turning one on does not turn the other on.
All entities are still censored in the All Entities versions UNLESS you do both All Entities and Demosaics instructions, removing all mosaics from the game… supposedly.
New Game – Mad Island Walkthrough
When opening the game, you will see its probably in Japanese.
To fix this, the second button up is options, opening a menu on the right side.
The drop down menu on the right top is the language menu, allowing you to change the language.
Now the game should be mostly in english, and the entire menu most notably, assuming you picked it.
The top menu selection is load game and should be greyed out. This is how you continue your game once you save it.
The second top is new game, which I dont recommend pressing yet.
It will put you into the game and start the initial cutscene, and your settings might not be ready.
Next is edit, allowing you to edit the female main character, Yona, changing her hair in front and back, her nose, her bikini top, skin, eye, and hair colour.
You can also press a tab button to show Man, the male main character you can play as, allowing you to change his solid hair, his nose, change his shirt skin, eye, and hair colour.
In the lower right is the save button, and a dress undress button is below the main character displayed.
Option is the one you selected before, allowing access to languages, display size, window or fulscereen mode, interaction, music, and voice volume.
I personally play windowed with one resolution smaller than my screen, but that is only for quick tabbing reasons, as I do enjoy a good fullscreen cutscene myself, if you catch my meaning. – Mad Island Walkthrough
Last is exit, and will close the game. Not often will you use this.
When you are ready with your settings, character designs, and whatever extra ciricular materials you desire, you can press new game.
New game will load your current characters upon load, which is default skins when you open the game each time, or whatever you changed them to after investigating edit.
The game starts in a cutscene involving Yona, 3 NPC friends you can find currently, and one NPC friend you cannot find so far as I have found.
Takumi is a relatively rich guy who is friends with Yona and Keigo, inviting Keigo and his female friends on a boat trip that only he knows how to pilot.
Keigo is a jock type attracting many girls but sticking with Reiko, his girlfriend.
Reiko is a pretty girl with some friends she wanted to bring on this personal cruise of Takumi.
Yona is friends with Takumi and Reiko.
There is a shy girl, but i dont remember her name and you cant find her currently in the game.
Regardless, Takumi is drunk, and fall off the boat shortly before it crashes, sending Yona and the shy girl overboard.
Yona wakes up alone on the beach, and wanders nearby to find Man.
Day One – Mad Island Walkthrough
The first few days in the game are very difficult because you won’t be able to fight even as an experienced player until you get enough resources.
Day One
You should spend your first day collecting as many berries and fiber as you can, crafting an ax and a pickaxe, collecting at least 50 stone and 50 iron (stone is also referred to as stone, but also has a different texture to metal fragments) using the pick axe and collect as much wood as you can collect, this should be done by the morning of the 2nd, as it will not be safe to return home until you can build the bare bases.
Collecting resources will theoretically give you everything you need to safely make your way through the day.
AVOID THE VILLAGE DURING THE FIRST DAY, it’s just too dangerous to enter one during the day at this stage of the game. when you feel you have enough wood and suggested others, you can return to the base (flag) by opening the map and clicking on the blue flag, which will teleport you back freely.
Whether you do it day, night or day 2, create a crafting table from the crafting menu in the lower left corner, place it, create a furnace, build it nearby and fill the table with everything except iron, this includes Wood, Stone, Sticks, fiber, rope, sap, cloth, and if you want to waste space, then leaves and berries too, and the furnace gets iron.
Craft iron up to 5 ingots (or more if you have more), place them in the crafting table to make an iron bench, and place it nearby. fill it with all the resources you want AND the fifth iron ingot to make the pan because it’s important for the crafting you’ll need.
Day Two
The second day is all about upgrading your arsenal and checking what you have available in terms of resources and maps if you are new to the game.
First, you’ve probably reached level two, maybe more, depending on which character you played as.
Open your status window and upgrade stats based on the playstyle you want or just attack as it works for all playstyles.
If you want to avoid attacks, then the health upgrade should wait until you increase speed and attack to 10, then every five levels of speed and attack should give one health to keep up with the enemy if you do something or get surrounded.
I recommend fast weapons or ranged weapons, the bow is the only range I know of, but at this early game there is a katana, iron sword and spear.
When you get a chance to craft an iron sword, it will likely be the only damaging weapon you use until you get the Katana in the mid to late game.
If you want to dance through an enemy, increase your health, then attack and maybe speed up, although this may be useless depending on the shield you choose.
Any weapon works with this build as you won’t have enough time for a second attack just right click when they are about to attack to parry then spacebar or left click them to attack or F if your weapon doesn’t kill you to be so slow generally 75% reduction shields like the bone one will serve you well in the early to mid game, but any 90% in the late game will be essential.
100% Iron Shield reduction should only be used in a bossfight you’re not ready for but still want to face, or in an area that’s really high level, as the speed debuff can be a death sentence.
If you feel like being a “pacifist”, there’s always the option of using minions to fight for you.
Follow Cap is a hard concept to understand because it’s not “3 follow cap means 3 followers” but “3 follow cap means 3 follower points” which means one native at this current moment. increasing the tracking limit increases the number of points you can put into it, max 8.
Two natives will be max 6/8, two named NPCs will be 8/8.
Some combat animals are also useful, having a bear if you manage to take one down is great, but it takes quite a bit of your tracking, not to mention it cuts off the possibility of more worthwhile tracking.
If you find it and have a weapon that stun 10 or more then taking a werewolf as a companion will set you up for the rest of the game as he can solo almost every boss, dungeon and enemy camp. you want to, even though it will most likely kill you before you can take it down and try to tame it.
More details on all the playstyles as well as what they mean and where to get their best items will be in another chapter.
Day Three – Five
These days are spent upgrading and defining your early base if you’re new to the game, or preparing for your first boss fight if you’re not.
If you’re not new, you should know what to do from here.
If you’re new, a simple base with walls, a few spike traps, and more resources than you think you need will go a long way.
Hunting will be a priority, both for humans and animals.
Food and water at this point was provided entirely through berries if you followed this guide, but you may have killed a few animals and collected hides.
That skin is important because it allows you to craft the second most important item in the game, the water bag. the chances of you running out of water are slim, but when you do, it’s incredibly difficult to recover.
It’s also great when NPCs get thirsty because sometimes they don’t drink water for whatever reason and slowly lose health that won’t heal if you have this perk. when we talk about…
Yona and Man, the two main characters, have 2 separate levels that can balance health, attack and speed, but share skill levels.
When you reach combo level 7 (you start at level 1 and need to level up 5 times) you will have enough points to buy your first skill.
I highly recommend the Healing passive. while laying off resources right now can be painful, you’ll find yourself dying a lot less when you passively heal yourself back to full after any unfortunate encounters.
From there, it’s best to focus on gathering “Harvest” resources, “Carry” to carry more NPCs and animals, and Smash for your heavies to deal more damage.
If you’re going the minion route, healing them to full and leading them is simply superior to everything else.
Bosses, Bases and Bails – Mad Island Walkthrough
Once you reach day 5, the rest of the game is about building a base, fighting bosses, and working on the story.
For those who don’t want spoilers yet, I’ll go through the quests in a separate chapter.
For now
Coalesced Bugs – Mad Island Walkthrough
Any bugs I find or can replicate will be posted here and removed if they can’t be after the update.
If the creator of Emadeplus can find it and can read it, it may not be universal, but my thing, but if you can, please try to fix it or teach me how to fix it.
The X hotkey is always active
R inability to grasp female entities at normal range, especially when lying down (not pregnant)
Demosaic Failure on some entities: Native Cheiftan;
Eating error: not eating food alone when I walk away from foodbox, no consistent trigger; NPCs will not drink water or eat food for no apparent reason (NPCs have a food box and some water source in their territory);
Shift-click eating doesn’t work while running, except when it does (sometimes shift-click food will consume one when sprinting, and sometimes it will do a proper 10 when eating, usually after pressing
Shift again; NPCs don’t eat food when forced to feed ( NPCs don’t eat sometimes for some reason when you hand feed them instead of eating, it’s not easily replicable, but it seems to be related to where in their inventory it is or where in your inventory, although there isn’t enough data, so you know for sure.
Failure to interact with most things when opening map with mouse when console is open (discovered when using /tp and trying to determine grid location).
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Written By: Baron Bloodsnow