Magic Research 2 Storyline Guide (Rewards)

Magic Research 2 Storyline Guide (Rewards)
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Magic Research 2 Storyline Guide (Rewards) – I tried to keep everything in the same order as it is shown in the game once you unlock them all, but I also had to get lost because I organized them by the region during which you unlock them.

Magic Research 2 Storyline Guide (Rewards)

Most stories are not guaranteed to appear after requirements are met. They are rather random events that can occur.

While you may have met the requirements for a particular storyline to appear, it will generally be in a group of several other more common recurring events.

The first event occurs in about 10 minutes, and it takes progressively longer between events to trigger, semi-randomly.

This ends up closing out about 30 minutes from one event to the next.

Exit resets event intervals. I can’t find a reason or pattern for the interval.

It worked in a way that somehow changed it in Magic Research 1, 2. I just watched it and they appeared at 10 minutes, 21 minutes, 30 minutes and then 33 minutes.

Storyline 1 – Training Towers

Posterity
Plot appearance: ???
Unlock Requirements: None
Reward: Permanently unlock the “Retirement” screen.

Simultaneous Channeling
Story Appearance: Gain any spell element up to lvl 7
Requirements to unlock: Fire, Earth, Water and Air all at level 7
Reward: Unlock the Charm “Channel Four”

Advertising manual
Plot appearance: ???
Unlock Requirements: ???
Reward: Bonus + 50% cash from item sales

Compendium
Story Appearance: Random while exploring. It might be related to killing various enemies X times each
Unlock Requirements: ???
Reward: Permanently unlock the “Compendium” screen.

Building blocks
Story Appearance: Disassemble 10 pieces of furniture
Unlock Requirements: None
Reward: Get back 100% of the materials used in dismantling the furniture

Essence Artifact (Fire)
Story Appearance: Random while exploring the Fire Tower. Limited to 1 Essence Artifact event per retirement
Unlock Requirements: Sacrifice 100 Fire Shards
Reward: Permanent +100/s Fire Source after next exit

Essence Artifact (Earth)
Story Appearance: Random while exploring the Earth Tower. Limited to 1 Essence Artifact event per retirement
Unlock Requirements: Sacrifice 100 Earth Shards
Reward: Permanent Earth Resource +100/s after next retirement

Essence Artifact (Water)
Story Appearance: Random while exploring the Water Tower. Limited to 1 Essence Artifact event per retirement
Unlock Requirements: Sacrifice 100 Water Shards
Reward: Permanent +100/s Water Resources after next retirement

Essence Artifact (Air)
Story Appearance: Random while exploring the Air Tower. Limited to 1 Essence Artifact event per retirement
Unlock Requirements: Sacrifice 100 Air Shards
Reward: Permanent +100/s air resource after next retirement

Alchemy class
Story Appearance: Explore the Water Tower. It also probably requires a Healing Potion to be crafted
Unlock Requirements: Sacrifice 6 Health Potions
Reward: Health potions heal you for 15 extra HP

Student competition
Story Appearance: Explore the Fire Tower
Requirements to unlock: Have a level 11 Fire element and sacrifice 1200 mana. Next, have a level 14 Fire element and sacrifice 1500 mana
Reward: Start each run with 5 free wizards

Advanced Mana Sprouts
Storyline Appearance: Explore the Earth Tower while you have ??? Mana sprouts. Some people said 20, I personally was 42 when it finally happened
Requirements to unlock: Sacrifice 8000 coins and have level 10 water and air elements
Reward: Mana Sprouts generate 30% more mana and cost increases 30% slower

How to fight (HP)
Story Appearance: Lose 20 fights
Unlock Requirements: Win a fight against a knight in Shining Armor
Reward: Permanently +30 max HP

How to Fight (Defense)
Story Appearance: Lose 20 fights
Unlock Requirements: Win a fight against a Knight in Shining Armor
Reward: Permanent Defense +10

How to Fight (Attack)
Story Appearance: Lose 20 fights
Unlock Requirements: Win a fight against a Knight in Shining Armor
Reward: Permanent Attack +10

How to fight (speed)
Story Appearance: Lose 20 fights
Unlock Requirements: Win a fight against a knight in Shining Armor
Reward: Auto attack is 5% faster

Types of wizards
Story Appearance: Clear all 4 Starter Elemental Towers and then defeat the Master Instructor
Unlock Requirements: None
Reward: Ability to choose a class each time you retire.

Story Lines 2 – Canal Journey

Furniture Preservation (Mana Sprout)
Plot Appearance: Explore the sewers. Limited to 1 Furniture Preservation event per retirement
Unlock Requirements: None
Reward: Start each run with 12 Mana Sprouts already built

Furniture Conservation (Essence Storage)
Plot Appearance: Explore the sewers. Limited to 1 Furniture Preservation event per retirement
Unlock Requirements: None
Reward: Start each run with 5 Essence Storages already built

Furniture preservation (market stand)
Plot Appearance: Explore the sewers. Limited to 1 Furniture Preservation event per retirement
Unlock Requirements: None
Reward: Start each run with 3 Market stalls already built

Furniture Preservation (Mana Shard)
Plot Appearance: Explore the sewers. Limited to 1 Furniture Preservation event per retirement
Unlock Requirements: None
Reward: Start each run with 8 mana shards already built

Furniture preservation (Essence Catalyst)
Plot Appearance: Explore the sewers. Limited to 1 Furniture Preservation event per retirement
Unlock Requirements: None
Reward: Start each run with 2 Essence Catalysts already built

Encyclopedia of places
Plot Appearance: Explore the sewers
Unlock Requirements: ???
Reward: Areas require 35% less exploration before you can fight a boss. This only adds up and ends for 1 fight

tic-tac-toe
Plot Appearance: Explore the sewers
Unlock Requirements: ???
Reward: Permanently unlock the “Synchro” screen.

Goblin Day
Plot Appearance: Explore the sewers
Unlock Requirements: Win the fight against the Goblin Chief
Reward: Start with +40 available lands

Someone’s Trash (book)
Plot Appearance: Explore the sewers. Limited to 1 Somebody’s Trash event per retirement
Unlock Requirements: Have a level 16 Earth Element Sacrifice 25,000 Earth Essence and 3,000 Mana
Reward: Permanent support +25% to study

Someone’s Trash (Hat)
Plot Appearance: Explore the sewers. Limited to 1 Somebody’s Trash event per retirement
Unlock Requirements: Have a level 16 Earth Element Sacrifice 25,000 Earth Essence and 3,000 Mana
Reward: Start with the Wizard’s Hat

Someone’s Trash (Treasure Chest)
Plot Appearance: Explore the sewers. Limited to 1 Somebody’s Trash event per retirement
Unlock Requirements: Have a level 16 Earth Element Sacrifice 25,000 Earth Essence and 3,000 Mana
Reward: Start with maximum cash storage

Passage of Stench
Plot Appearance: Explore the sewers
Unlock Requirements: ???
Reward: Permanent +100% increase in Essence storage capacity

A supply of shards
Plot appearance: ???
Unlock Requirements: Sacrifice 200 Fire, Earth, Water, and Air Shards
Reward: Permanent +100% increase in Essence storage capacity

Exaggerative
Story Appearance: Have 10 Essence Catalysts
Unlock Requirements: ???
Reward: Gain a bonus to channel half the effect of an Essence Catalyst for each Essence Catalyst you have less than the maximum you’ve ever had during any retirement

Perma-Cast
Story Layout: Have 15 wizards cast 15 different spells
Unlock Requirements: ???
Reward: Unlocks the “Perma-Cast” option for spells

Tome of Toxic Knowledge
Story Appearance: Defeat the Man-Eating Plant boss in the Sewer Hideout
Unlock Requirements: ???
Reward: Permanently unlocks the Poison element and removes all penalties from it. Start each run with access to Monstruariums and Monstium Catalysts

Comfort
Story Appearance: Do you have ??? Home extension. I read 15-20 and didn’t pay full attention but I think I was 10-12 when it was unlocked
Unlock Requirements: ???
Reward: Unlocks the “Auto Buy Max” option for house and furniture. It’s not listed, but it can also unlock the automatic purchase of all on the Upgrades screen

???
Story Appearance: Defeat the Master Instructor within 5 minutes of starting a new run
Unlock Requirements: ???
Reward: ???

Storylines 3 – Into the desert

Divination of the world
Story Appearance: Element of Mind up to level 10
Unlock Requirements: None
Reward: Permanently reveals story hints based on your highest mind element level

Terrain advantage
Story Appearance: Defeat the Avian Elephant boss in the Pyramid area
Requirements to unlock: Have 250 attack or 150 defense
Reward: Permanent +12% attack and defense boost in any area you previously defeated the boss in

A fancy paperweight
Story Appearance: Defeat the Mindbender boss in the Burial Chambers region
Unlock Requirements: None
Reward: Permanently unlocks the “Boost” screen.

Tome of mental knowledge
Story Appearance: Defeat the Mindbender boss in the Burial Chambers region
Unlock Requirements: None
Reward: Permanently unlocks the Mind element and removes all penalties from it. Mana Clusters and Experience Catalyst will now be available to build at the start of the run.

Thanks for reading our post on Magic Research 2 Storyline Guide (Rewards), make sure always to drop comments, and don’t also forget that suggestions are allowed.

Written By: Gundies

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